Скрипторий: Deity - besmara (divine mysteries)
Назад к списку всех объектов Divine MysteriesКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАDeity - besmara (divine mysteries)
Besmara
Deity
Source Divine Mysteries
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts sail the seas, stay loyal to captain and crew, take what you want
Anathema betray shipmates, forsake piracy, settle on land
Areas of Concern piracy, sea monsters, strife
Religious Symbol skull and crossbones
Sacred Animal parrot
Sacred Color(s) black, white
Divine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Athletics
Favored Weapon rapier
Domains destruction, trickery, water, wealth
Alternate Domains travel
Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 5th: mariner's curse
Source Gods & Magic - Web Supplement
Minor Boon: Besmara wants you to amuse her, placing both plunder and peril in your path. This intercession often takes the form of an unexpected treasure map, a message in a bottle, or some other sign leading you to a great reward, assuming you can handle the challenges along the way.
Moderate Boon: You are at home on the seas and always ready to plunder an enemy vessel or defend your own. When aboard a boat, you gain a +2 status bonus to all initiative rolls, Acrobatics checks to Balance, and Athletics checks to Climb. In addition, you never get seasick.
Major Boon: You seem to be unaffected by storms. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions.
Minor Curse: You feel some of the effects of scurvy, making your wounds flow more easily. The DC of the flat check for you to remove persistent bleed damage is 20 instead of 15 (or 15 instead of 10 if using extremely efficient methods to assist your recovery), and you don't recover from persistent bleed damage automatically when you reach full Hit Points.
Moderate Curse: You get seasick, becoming sickened 2 whenever you can see the sea or are on a boat at sea. You can't reduce this condition until you can no longer see the sea or are off the boat, though you can manage to stomach enough food and water to survive on a voyage, with extreme discomfort.
Major Curse: You meet extreme financial ruin for daring to gravely offend the Pirate Queen. Besmara's agents steal all your booty and bring the spoils to Besmara's ship, Seawraith. If you want a chance to recover your lost wealth, you must parlay with the goddess and accept whatever dangerous terms she offers, usually requiring a heist she will find sufficiently amusing to watch whether you succeed or fail, and requiring you to trade your spoils from that quest for your previous belongings.
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts sail the seas, stay loyal to captain and crew, take what you want
Anathema betray shipmates, forsake piracy, settle on land
Areas of Concern piracy, sea monsters, strife
Religious Symbol skull and crossbones
Sacred Animal parrot
Sacred Color(s) black, white
Devotee Benefits
Divine Attribute Dexterity or ConstitutionDivine Font harm or heal
Divine Sanctification can choose holy or unholy
Divine Skill Athletics
Favored Weapon rapier
Domains destruction, trickery, water, wealth
Alternate Domains travel
Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 5th: mariner's curse
Divine Intercession
Due to her fiery temperament, the Pirate Queen is quick to punish or reward her followers, and is equally fast at rescinding her favor or forgiving transgressions.Source Gods & Magic - Web Supplement
Minor Boon: Besmara wants you to amuse her, placing both plunder and peril in your path. This intercession often takes the form of an unexpected treasure map, a message in a bottle, or some other sign leading you to a great reward, assuming you can handle the challenges along the way.
Moderate Boon: You are at home on the seas and always ready to plunder an enemy vessel or defend your own. When aboard a boat, you gain a +2 status bonus to all initiative rolls, Acrobatics checks to Balance, and Athletics checks to Climb. In addition, you never get seasick.
Major Boon: You seem to be unaffected by storms. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions.
Minor Curse: You feel some of the effects of scurvy, making your wounds flow more easily. The DC of the flat check for you to remove persistent bleed damage is 20 instead of 15 (or 15 instead of 10 if using extremely efficient methods to assist your recovery), and you don't recover from persistent bleed damage automatically when you reach full Hit Points.
Moderate Curse: You get seasick, becoming sickened 2 whenever you can see the sea or are on a boat at sea. You can't reduce this condition until you can no longer see the sea or are off the boat, though you can manage to stomach enough food and water to survive on a voyage, with extreme discomfort.
Major Curse: You meet extreme financial ruin for daring to gravely offend the Pirate Queen. Besmara's agents steal all your booty and bring the spoils to Besmara's ship, Seawraith. If you want a chance to recover your lost wealth, you must parlay with the goddess and accept whatever dangerous terms she offers, usually requiring a heist she will find sufficiently amusing to watch whether you succeed or fail, and requiring you to trade your spoils from that quest for your previous belongings.